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    Performance Comparison of Particle Simulation Using GPU Between OpenGL and Unity
    Kim Min Sang, Nak-Jun Sung, Yoo-Joo Choi, Min Hong KIPS Transactions on Software and Data Engineering, Vol. 6, No. 10, pp. 479-486, Oct. 2017
    10.3745/KTSDE.2017.6.10.479
    Keywords: Particle Simulation, Unity Shader, GPU Programming, Real-time Simulation, Parallel Programming, Compute Shader